3DMax Syllabus

  • Basics Introduction 3Ds Max
  • Basic Transformation tools
  • View port navigation tools
  • Standard primitives
  • Extended primitives

Mirror, Array, Layer, Pivot adjustment tool,

  • Creating basic object using Standard primitives

Extended primitives

  • Modifies bend, Twist, taper, face extrude, FFD, lattice, melt, noice, push, Relax, Ripple, shell, skew, slice,  squeeze,  stretch, taper, UVW Map, wave, cloth modifier,bend twist lattice,lathe,bevel bevel sweep,
  • Sweep profile…
  • Modifies using 2D shapes : extrude, Bevel, lathe
  • Compound objects : Boolean, Pre boolean, Scatter, Loft
  • AEC Extended: Foliage, Railing, Wall
  • Doors, Windows
  • Stairs
  • Materials:- Basic Shader

                     Basic parameters

                     How to apply the materials

  • Architectural Materials: Blend, Composite, Double, sided ink and Paint, Mettle Shadow

,

  • Lighting : ( I) Standard Lighting

 (ii) Photometric

  • Camera : target, free camera
  • Walk trough: Rendering the walk through
  • Basic animation of the objects
  • Rendering Setup: sub tools completel

3DSMAX Classes in Bangalore